Super Star Backgammon
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Get ready to up your game and get your opponent groaning with the new Super Star Backgammon Set! This sensational set will have you playing in style; be it against friends on a Sunday morning, or out at a party. Its sleek packaging makes it easy to transport, so you'll look like you mean business wherever you go! Plus, its smoky brown stars and luminous chips are sure to distract your opponent as they try to figure out how best to beat you. Challenge yourself and have fun with the Super Star Backgammon Set today. This set is guaranteed to put your game face on and give you that edge - think ahead and be one move ahead of everyone else!
Includes 32 luminous pink and purple playing chips, 2 ombre shakers, four dice, and one betting cube. Magnetic enclosures.
Closed set dimensions: 16.25" x 10.5" x 2"; Open dimensions: 21" x 16" x 1". Logo annd #LETSPLAY are etched in front-right as shown in the magnetic style mockup. Gift box packaging dimensions are 17" x 11.4" x 2"
Includes 32 playing chips, 2 dice shakers, four dice, and 1 betting cube.
Closed set dimensions: 16.25" x 10.5" x 2"
Open dimensions: 21" x 16" x 1"
Since 2018, backgammon has been overseen internationally by the World Backgammon Federation who set the rules of play for international tournaments.
Backgammon playing pieces may be termed men, checkers, draughts, stones, counters, pawns, discs, pips, chips, or nips. Checkers is American English and is derived from another board game, draughts, which in US English is called checkers.
The objective is for players to bear off all their disc pieces from the board before their opponent can do the same. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
The dimensions of a board when opened, for a tournament game, should be at a minimum of 44 cm by 55 cm to a maximum of 66 cm by 88 cm.
Each side of the board has a track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe, and are numbered from 1 to 24. In the most commonly used setup, each player begins with fifteen pieces; two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. The two players move their pieces in opposing directions, from the 24-point towards the 1-point.
Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The 7-point is referred to as the bar point, and the 13-point as the midpoint. Usually the 5-point for each player is called the "golden point".
To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice. If the players roll the same number, they must roll again, leaving the first pair of dice on the board. The player with the higher number on the second roll moves using only the numbers shown on the dice used for the second roll. Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn.
After rolling the dice, players must, if possible, move their pieces according to the number shown on each die. For example, if the player rolls a 6 and a 3 (denoted as "6-3"), the player must move one checker six points forward, and another or the same checker three points forward. The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six. If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of 5-5 allows the player to make four moves of five spaces each. On any roll, a player must move according to the numbers on both dice if it is at all possible to do so. If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends. If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface. A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously. There is no limit to the number of checkers that can occupy a point or the bar at any given time.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the 24-point (opponent's 1), a roll of 2 on the 23-point (opponent's 2), and so forth, up to a roll of 6 allowing entry on the 19-point (opponent's 6). Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar. A player may not move any other checkers until all checkers belonging to that player on the bar have re-entered the board. If a player has checkers on the bar, but rolls a combination that does not allow any of those checkers to re-enter, the player does not move. If the opponent's home board is completely "closed" (i.e. all six points are each occupied by two or more checkers), there is no roll that will allow a player to enter a checker from the bar, and that player stops rolling and playing until at least one point becomes open (occupied by one or zero checkers) due to the opponent's moves.
A turn ends only when the player has removed his/her dice from the board. Prior to this moment, a move can be undone and replayed an unlimited number of times.
When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off". A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point. For example, if a player rolls a 6 and a 5, but has no checkers on the 6-point and two on the 5-point, then the 6 and the 5 must be used to bear off the two checkers from the 5-point. When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized. For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically. As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so. If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. When keeping score in backgammon, the points awarded depend on the scale of the victory. When each player is in the process of bearing off pieces and a winner emerges, that is called a "game" and is worth 1 point. If one player has not yet removed any pieces from the board OR has any pieces NOT in their home area, that is called a "gammon" and is worth 2 points. If the losing player has any pieces in their opponent's home area OR up on the bar, that is called a "backgammon" and is worth 3 points.
Did you know that backgammon, often thought to be the oldest board game in the world, is actually a relatively new invention? In fact, the earliest known mention of the game was in a letter dated 1635! Back then, it was just a variant of a popular medieval game called Irish, which was actually considered to be the better game. Over time, backgammon gained popularity and spread to Europe where it became more common than other table games like Trictrac. Meanwhile, other cultures around the world have their own favorite table games, such as Nard or Nardy. It just goes to show that there are so many fascinating games out there waiting to be discovered!
Backgammon sets ship same or next business day.